![]() ![]() Battle sea monsters and explore shipwrecks for even more booty.įor strength in numbers, join or lead other players. Plan your strategy and attack rival islands and ships to obtain goods, treasures, and weapons. Use strategy to expand your city as you collect loot.Ĭustomize your pirate ships with loads of weapons! Build multiple fleets and upgrade them for more might in battle. Manage your resources to design and build a thriving city. ![]() (Of course near borders the choice of population size can change the timezone as well, but that is probably not what is wanted in most cases!) Hopefully that explains why it is there, but you may still not feel it makes any sense for you of course! As to points 1, 3 & 4, while we do not commit to what may, or may not, be in future releases we do take note all requests.Ahoy, Captain! Embark on an epic pirate adventure to rule the untamed waters!Ĭreate a seafaring, swashbuckling empire in Pirates of Everseas! Develop your city, construct ships, explore the open sea, and battle enemies in this exciting strategy game! The choices for the population size come from the database we use to match the coordinates to a settlement. ![]() An explanation of "select minimum population": If using the Map Picker you locate De Meern, a small settlement to the west of Utrecht, then you might prefer to have your clock labelled "Utrecht" and pressing "> 15000" will get you that whereas pressing "≥ 0" will get you "De Meern". Blue/red bezel, white background, black minute markers, red second hand would be great for me.Ĥ) Snap to display grid would be nice too. You have to make a new one.Ģ) The "select minimum population" doesn't make any sense - what does that have to do with what time it is?ģ) Would like to see clock color choices. Very nice job.ġ) No way to rename a clock once it is created. ![]()
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